CHARGES THE BATTERY, THEN EMPOWERS EACH TURRET'S NEXT SHOT. FIRE BEFORE THE FIRE WINDOW EXPIRES.
CHARGES THE BATTERY, THEN EMPOWERS EACH TURRET'S NEXT SHOT. FIRE BEFORE THE FIRE WINDOW EXPIRES.
CHARGES THE BATTERY, THEN EMPOWERS EACH TURRET'S NEXT SHOT. FIRE BEFORE THE FIRE WINDOW EXPIRES.
CHARGES THE BATTERY, THEN EMPOWERS EACH TURRET'S NEXT SHOT. FIRE BEFORE THE FIRE WINDOW EXPIRES.
CHARGES THE BATTERY, THEN EMPOWERS EACH TURRET'S NEXT SHOT. FIRE BEFORE THE FIRE WINDOW EXPIRES.
FADES INTO CLOAK AND REDUCES YOUR SIGNATURE. ATTACKING OR TAKING DAMAGE BREAKS IT.
BRIEFLY INCREASES SENSOR RANGE, TURRET TRACKING, AND YOUR SHIP'S SIGNATURE.
Connects to ports of turret type modules to increase effectiveness. Regalia pieces of the same set that connect to it are linked.
Connects to ports of turret type modules to increase effectiveness. Regalia pieces of the same set that connect to it are linked.
Connects to ports of turret type modules to increase effectiveness. Regalia pieces of the same set that connect to it are linked.
Connects to ports of turret type modules to increase effectiveness. Regalia pieces of the same set that connect to it are linked.
Connects to ports of turret type modules to increase effectiveness. Regalia pieces of the same set that connect to it are linked.
- RAILGUN ×5Fits using this module
- CLOAKING DEVICEFits using this module
- TRACKING COMPUTERFits using this module
- TURRET CONDUIT ×5Fits using this module
- LIGHTFRAME THRUSTERSFits using this module
- PLASMA BURNERSFits using this module
- TRACER ROUNDSFits using this module
Railgun sniping setup with conduit-maxxing and low defence. Use cloak wisely, it's great for extracting, or swap it with patch repairer. The tracking computer could also be swapped for smoke or a defensive ECM subsystem, like signal jammer. YOu can use Eitri on the empty slot to add a hydrocooler, good to manage cloak heat gen, or a defensive ECM module, or possibly an offensive one, like torque snare or target painter.
In the agility tree, slip vector instead of overburn could be good.
ONE POINT PER LEVEL. 20 PER TYPE, 15 PER BONUS.
- TURRET20/20TURRET DAMAGE+0.5% TURRET DAMAGE PER POINT15RATE OF FIRE+0.25% RATE OF FIRE PER POINT5AT 5 POINTSSURGE RELAYSTURRET ABILITY COOLDOWNS 30% SHORTERAT 20 POINTSMARKSMAN-25% TURRET DAMAGE AT 25% OF OPTIMAL RANGE OR CLOSER → +50% AT 125% OR FARTHER
- SHIELD0/20
- AGILITY10/20MAX SPEED+0.5% MAX SPEED PER POINT7THRUST+1.25% THRUST PER POINT3AT 5 POINTSOVERBURNMAX SPEED +18% WHILE BOOSTING
- DRONE0/20
- HULL0/20
- ECM0/20
- MISSILE0/20
- MINING0/20
- ARMOR0/20
- UTILITY0/20
NO COMMENTS YET.
SIGN IN TO COMMENT.






